Clue as Carrier Wave

14330145_964495950345839_2469714263963758410_nI encountered this commercial product recently; it’s the “Harry Potter” edition of Clue (my UK friends will know it as Cluedo). My reaction was, if you’ll pardon my saying so, “WTF?” To me, there didn’t seem to be any rationale as to why there would be a Harry Potter mystery game; the two genres don’t overlap and  there is no natural brand affinity that would make this an obvious product. I understand the idea of a “Sherlock” edition, there’s common ground there, but Harry Potter … no.

imagesThat piqued my curiosity sufficiently to do a quick search, and I found there are a number of such brand crossover editions, some of which I’ve pictured here. The edition that relates to the movie Clue does seem to have some rationale, but — The SimpsonsFireflyThe Big Bang Theory? None of these make any sense to me.

cluedo-sherlockIt does serve as a little corroboration to a theory about detective fiction upon which I’ve been ruminating lately; this just seemed to be a very bare-bones approach to my idea, and thus was more interesting. For my regular readers, this is what I hinted at recently when I suggested that one of the reasons people read detective fiction is because of indoctrination; I’m still not prepared to
clue-simpsons-edition-580x410define that term, it might take quite a long blog post. Suffice it to say here that my idea of indoctrination means that the basic elements of detective fiction are used by writers as a vehicle to carry information about society in an entertaining way. Golden Age detective fiction carried less about society and more about committing a crime in a clever way; modern crime fiction can very nearly ignore the crime and focus on characterization and milieu.

650x650_0684b4dbc9c1a09983731913dd49f37c1c10bc3de428b2e562b76039What I see suggested here with these various board games is that the basic structure of a murder mystery — the death of Mr. Boddy, a faceless and personality-free victim, and the attempt to solve the who/what/where questions surround his death — is now so familiar to consumers of fiction that it is essentially a cliche that requires no explanation. The
174096_s0branded characters from other franchises are superimposed upon the basic plot of who killed Mr. Boddy, providing some amusement for children who were bored with Miss Scarlett and Professor Plum. Alternatively there are people who collect everything stamped with, say, the Firefly brand, whether it’s an edition of Clue or a stamped metal lunchbox or a swizzle stick, and thus those brands gain some small extension. And Clue/Cluedo here is the carrier wave that carries the superimposed brand.

ff_cl_flatbt_web_0What I’m moving towards is trying to explain why people like me and my readers still find the structure of mystery fiction entertaining. After all, let’s face it, it’s exactly the same plot over and over and over again. Mr. Boddy gets killed, various people could be guilty, someone investigates and figures out who is guilty, that person is punished. We
81gtzlei-l-_sl1500_know what’s going to happen with an inevitability that approaches 100% (just as we know that at the end of a Harlequin romance that the male and female will become a couple). I’m suggesting that Golden Age detective fiction, and particularly the Humdrum school, are no longer viable precisely because they contain mostly plot and little or no characterization; GAD that contains
movie-edition-prototype-covinformation about the social backdrop against which such crimes are committed is considered “better” when it contains more such information. (I’m thinking here of Dorothy L. Sayers; I don’t enjoy her work as much as others do, but I recognize that a novel like Gaudy Night with no murder and a huge romantic subplot was groundbreaking.) I admit that “all plot no character no milieu” detective fiction was occasionally fascinating in its day — people still know Who Killed Roger Ackroyd? — but when it comes to the less well written outputs of a Farjeon or a Rhode, the mystery plot is like a carrier wave for dead air. Half of John Rhode’s oeuvre is like trying to work the same three elementary-level Sudoku puzzles over and over again, against a background of snobbery, racism, and social elitism, and no one will ever manage to bring that back successfully to the market today. As Julian Symons so accurately notes in Bloody Murder, those pure-puzzle exercises really died with the brief hegemony of the dossier novel.

ptruca1-11966168dtAnd what does an edition of “SpongeBob SquarePants Clue Jr.” tell us about the social backdrop? Merely that, if you’ll pardon my saying so, some people will buy anything. I suspect that quite a bit of the market for such things is people investing in “collectibles” towards a projected coup on eBay 20 years from now … or adults buying toys for children without any idea at all about the semiotic overtones of having a “Family Guy” Clue game, because they have no idea of the social milieu that produced Clue in the first place.  Those ideas are also interesting to me as a student of branding, but I don’t find them particularly pleasant to contemplate (the first is venial and the second is ignorance).  It makes me want to dig out my 30-year-old version of Clue that merely has Mrs. Peacock and Colonel Mustard instead of Marge Simpson and Sheldon Cooper and have the pure Clue experience!

 

 

 

Guest editorial: Scott Ratner on The Myth of Detective Fiction: “Fair Play”

This is the first time I’ve offered space to a fellow Golden Age of Detection enthusiast to express his views, but I couldn’t resist this opportunity to bring this interesting material to a wider audience. Scott Ratner and I have gotten to know each other through a Facebook group devoted to Golden Age Detection (GAD) as fellow aficionados who share an interest and have gone deeply into it; our views are generally similar, but occasionally quite different. As it should be. Over time, I’ve come to respect his knowledge and analysis.

I’ve known for a long time that Scott has a well-developed argument about the words “fair play” in the mystery context, and I’ve  read short comments that interested me in hearing the full argument.  Recently, in the course of a wide-ranging discussion on various GAD topics, Scott mentioned that he wanted to lay out this argument, but didn’t have anywhere to publish the result; I offered him the space below.

To the best of my knowledge, there are no actual spoilers in the material below but it’s possible that you will learn more than you wish to about the plot and construction of various Golden Age mysteries by a number of authors. I’ll approve on Scott’s behalf any comment that seems relevant to the discussion (I draw the line at advertisements disguised as general praise) as fast as I can manage.  Scott’s opinions are his own; I’ll comment or not as I see fit, and I didn’t edit his work (although I’m sure I reflexively corrected a typo or two; I can’t help it, it’s a disease).

Thanks to Scott for his contribution — I hope you enjoy it and find it thought-provoking!


The Myth of Detective Fiction: “Fair Play”

by Scott Ratner

Time to ruffle some feathers. I’ve already upset and inadvertently insulted someone I admire with my views on this subject, but I know that that’s no good reason to deny my own convictions. And please note this disclaimer: if the arguments I present do not all seem to hold, please consider that it may be not that the ideas themselves are unsound, but rather that my ability to convey them is weak. At any rate, here goes:

“Fair play” is one of the key and most oft-cited principles of Golden Age and Puzzle Plot Detective Fiction. However, what is rarely examined is what that term really means, how it can be measured, and whether it even really exists in relation to the genre.

First, it should be noted that “fairness” (and by this term, of course, I mean its definition relating to equitability, not lightness of hue, or or attractiveness) is always treated as an objective concept, and always considered in reference to a presumed exact and objective standard.  Our language reflects this: we speak of “fairness” in binary, “lightswitch” terms– things are either “fair” or “unfair.”  Moreover, the very fact that questions of fairness are disputed is evidence of its perceived objective status; subjective concepts cannot logically be disputed– one may argue the merits of a work, but a sincere subjective statement such as “I don’t like it” is inherently and inarguably true– the maker of the statement is the sole arbiter… he doesn’t like it!

As with the concept of justice, we may not agree upon where the standard of fairness lies, but recognize that, if it indeed exists, it exists independent of our personal judgment. A phrase such as “that’s more than fair” further demonstrates a recognition of the exactitude of that standard, suggesting a level of generosity beyond it. Even such subjective statements as “that strikes me as unfair” or “it seems fair to me” do not imply a subjective standard, but rather indicate a subjective understanding of an objective standard; that is, they assert “the line of fairness exists, and I believe this is where it lies.”

This is an intuitively understood notion, and its value is realized even by the small child. The child cries, “It’s unfair!”, and while he may be feeling merely that wants more of something or that he is unhappy with the treatment he is receiving, he appeals to this presumed objective standard, a threshold above which he is being treated fairly, and below which he is not (in many cases with children– and even with adults– this is equated with equal treatment: “you let Tommy do it!”). He realizes, even at this early age, that reference to this standard carries more persuasive weight than a mere expression of his desire;  even if all the grownup  responds with is “no, it’s not,” in disagreeing where the standard lies he is confirming the concept of the standard, and that it is a valid basis for decision. For many children, this is perhaps their earliest attempt to get their way via reason; realizing that while they can only express a desire, they can argue a point of fact (fair or unfair).

The concept of “British Fair Play,” which is most probably the direct source of its use in detective fiction, may seem more casual and inexact, based on a personal, subjective sense of “gentlemanly” conduct– indeed, one might think I’m taking the whole matter too literally. But this use of the term is also integrally related to the others, and just as solidly tied to the concept of an objective standard. It is a reference to the very rigid and explicit rules of British sports (“it’s not Cricket!”) and military regulations, which are in turn presumably based on the “real,” objective standard of fairness. Thus, while our personal decision of what constitutes giving an enemy or opponent a “fair” or “sportsman’s” chance may be entirely intuitive, that intuition is presumably based on what is truly fair, independent of our belief.

The point of all this is not that there is necessarily an exact, objective standard of fairness (I don’t really know if there is), but rather that the concept is always treated as such, and that every use of the term “fair,” “fairness,” or “fair play” implies and references such a standard, regardless of its actual existence.

So, how does this apply to the detective fiction genre? Well, in citing fair play, the reader of such a work is holding it up to an subjectively felt, though recognized-as-objective standard. And because he recognizes the standard as objective, if he feel the work falls short of it he does not complain that “this is not satisfying to me!” but rather that “this is unfair!” However, unlike with the child, it is not sufficient for the author to reply “No, it’s not!”– not sufficient, that is, for either his sales or his pride. It is important to him that the reader believes that the standard has been met. And that’s where the “rules” of the genre fit in. They are cited to define the standard of fairness, to arbitrate whether a work is fair or unfair.  But can they really achieve this?

In regard to one aspect of detective fiction, I believe they can. That is the realm of what might be described as “narrative fairness” (not a particularly satisfactory term, but I’ve not been able to come up with a better one). By “narrative fairness” I am simply referring to the question of which techniques the author is or is not allowed to employ in the “telling” of the tale. People may argue about what be the rules should be, but at least regarding this aspect it is possible to establish and cite clear-cut rules.  I myself subscribe to Dorothy L. Sayers’ notion in that there is only one thing an author may not do in this respect, and that is to make a false statement “on his own authority.” In other words, a third-person narrator cannot lie. This does not prohibit the author from employing deception– deception by omission, deception by misleading inference, or falsehoods by first person narrators, who, as Sayers reminds us, are “not necessarily the author.”  Thus, the Christie’s Murder of Roger Ackroyd is exonerated on several counts (it’s rather stunning how “clean” this once-controversial book is in this regard), while a rarely-questioned work such as Death on the Nile turns out to actually be unfair, based on an extremely minor technicality. A book such as Carr’s Seeing is Believing is admittedly difficult to judge, but that doesn’t affect the rule– the question of whether it plays fair depends upon how one interprets the tricky ambiguities of the English language. Similarly, the narrative fairness of Christie’s A Murder in Announced must  based on how we answer the question of whether that which we call ourselves is our true name. Whether these works follow the rule is in question, but the rule itself remains constant. Now, others my argue that narrative fairness consists of more or less than my (or Sayers’) single rule, and I’m not insisting that I’m right about it. I’m just pointing out that that it is possible to define clear-cut criteria for this question, and judge works according to it.

But what about the issue of clue sufficiency? Here’s where it all blows up. Let’s look at some of the offered “rules” regarding this question. The first category would be those rules that state “the reader may not be denied any clues granted the detective” or “the reader must have equal opportunity with the detective for solving the mystery” (there are several other versions of this which say the same thing). And that’s fine as far as it goes– I’m sure that most would agree that fairness dictates that the reader is provided with all the clues granted the detective. The problem is, it’s a rule with no minimum standard. For, if that’s all there were to it, a story in which the detective arrives at the solution based on little or no evidence must be deemed fairly-clued, just as long as the reader has been provided with the same sparse or nonexistent evidence. As you can see, that rule really gets us nowhere.

Nearly all other clue sufficiency rules consist of variations of the idea that “the reader must be provided with all the clues necessary to solve the case.” This initially appears to be much more useful, until one faces the task of defining or measuring its terms. What is really meant by “all the clues necessary”? Indeed, what does it even mean to “solve the case”? (I can’t help thinking of Robert Benchley’s hilarious “Does the average man get enough sleep? What is ‘enough sleep’? What is ‘the average man’? What is ‘does’?). Seriously, though, what does qualifiy as “solving” a mystery? If a reader has arrives at the solution of mystery thru sheer guesswork or an arbitrary hunch, can he be said to have solved it? If not, does the fact that a reader has employed indications (clues) provided by the author to arrive at the correct solution mean that the he has “solved” the mystery?

Suppose that I arrive at the solution that Phillip Latterby was killed by his nephew Nigel based on the fact that Nigel owned the crossbow employed in the commission of the crime, and that Phillip had stated that he planned to disinherit him. Can I be said to have solved the mystery if that turns out to be the correct solution? If so, then what about another reader who decides that the culprit was Phillip’s wife Adeline, who may have stolen the crossbow from Nigel’s’s room (it had been earlier established that she had once been arrested for shoplifting), and whose disagreement with Phillip’s political beliefs was well known? Is this reader less correct than I am, or is he justified in claiming that the author was not “fair,” that he had not provided the reader with “all the clues necessary to solve the mystery”? Again, we are referencing some invisible but objective standard.

The question, then, is clearly:  how many indications qualify as “enough”? How many constitute “all the clues”? One? Five? 50? Outside of the standard of “some” clueing (which means at least one clue– and I doubt that many would agree that the inclusion of a single clue guarantees that a work is sufficient to be called fairly-clued), there is only one standard of clue sufficiency that can be clearly defined and universally agreed upon as sufficient, and that is the standard of total deductive provability.

Now, total deductive provability is a great, solid standard, against which no cries of “unfair” could ever be raised, but unfortunately it entails certain problems in relation to detective fiction, not the least of which is that no works of detective fiction have ever met it! A bold statement, I realize, and one that I certainly can’t back up from personal knowledge– I haven’t read (nearly) all works of detective fiction. There is certainly the possibility that I am wrong about this point. But I have read a great deal of the most lauded works of the genre (all of Christie, most of Carr, Queen, Berkeley, Brand, and several others), and none of what I’ve read (or heard about) suggests that there are any works that qualify.

Admittedly, there are occasional works that prove that “x and only x could have committed the crime” (though even these are rarer than it would seem, as the “logic” that “proves” this point is more often than not flawed). However, even those works that do arrive at this point by unassailable deductive logic do not meet the standard, as the solution to the mystery in these books never (in my experience) consists solely of this single point.

Rather, the solutions to detective stories (presumably) all consist of a scenario of contentions, some of which may be arrived at deductively, but which are all linked together by abductive reason (inference to the best explanation). This abductive link itself can not be proven, and very often the details it connects (and which subjectively strengthen the credibility of the solution) cannot be deductively proven either.

A large category of such details are behavioral discrepancies, clues which very often (in my personal opinion) offer the most fascinating, satisfying and convincing of evidence, and yet which can never be deductively proven. Examples of such behavioral discrepancies are the suddenly heightened volume of Simon Doyle’s voice in Death on the Nile, Avory Hume’s abrupt apparent change in attitude toward Jimmy Amswell in The Judas Window, and the uncharacteristic comportment of the two Generals in Chesterton’s The Sign Of The Broken Sword. The solutions of these stories not only explain these discrepancies, but are made more interesting and convincing by them. The explanations fit in with everything else in the solution, and reinforce the solution’s sense of inevitability. Yet none of them can be deductively proven, as there are countless other possible explanations for these behavioral discrepancies. For instance, Simon Doyle’s sudden vocal volume increase might have been due to the fact that at that moment he felt a sudden surge in pain from his injured leg. Or, he may have suddenly gone deaf in one ear and was attempting to compensate. That such explanations have no clues to support them and do not otherwise bolster the solution is of no importance; the point is that they are no less provable than the more satisfying explanations ultimately given, and in fact no less logically possible.  Furthermore, not only are the explanations to behavioral discrepancies unprovable, they in turn prove nothing.

Are then works that consist largely or solely of such clues—works that are richly and satisfyingly clued (IMO) and include many of the most lauded works of the genre—“bad” detective stories? Or are they not even detective stories at all? Carr, Van Dine and others call the genre a game, but if these works cannot “play fair” (which, as we’ve seen, is nearly impossible to do), do they not qualify as of the genre? Certainly Christie’s Five Little Pigs and Chesterton’s Father Brown stories (again, for me and others, beautifully and satisfyingly-clued) never strive for anything even remotely approaching total deductive provability (heck, not even partial deductive provability)—are they not legitimately detective stories?

Note, moreover, that any (possible) detective story of total deductive provability would also have to exclude motive as part of its solution. After all, due to the impenetrability of the human mind, motive can never be deductively proven. Sure, we might be able to prove that Uncle Phillip threatened to disinherit his nephew Nigel, that Nigel threatened Uncle Phillip (“I’ll kill you before I let you change you will!”)… even that he DID kill him, and shouted afterward “I killed him because he was going to change his will!” But we still cannot prove that that was the reason he killed him. All that we can prove is that he had a strong possible motive. (Though people often refer to a strong possible motive as a motive, only the actual desire to commit a crime [or other action] constitutes an actual motive. Otherwise, any person with a weak possible motive [“I’ve never cared for Australians”] must be deemed to have a motive for, as with the matter of clue sufficiency, there is no way to objectively define the threshold between weak and strong possible motives).

And, as I mentioned before, even if we were able to deductively prove all the individual points of a detective story solution (which would be an incredibly tedious and lengthy process), we would still not be able to prove the abductive chain that links them (the cause and effect relationships  between them). So then, am I suggesting that the greatest works of the Golden Age masters are all failures? Well, set against the either uselessly vague or virtually unattainable standards of “fair play” I’d say… yes, they are.

Now, before anyone brings out the tar and feathers and starts referring to me as the “21st-century Edmund Wilson,” let me state emphatically that I love Golden Age Detective Fiction! It is my favorite genre, and John Dickson Carr is my favorite author (with Agatha Christie running a close second). Further, I consider their greatest works (along with those of Queen, Berkeley, Brand and several others) as masterpieces of their art. But I consider them brilliant examples of what they are, not of what they’re not, just as I consider Twelve Angry Men a triumph of drama and a failure as a musical comedy. The fault then, dear Brutus, lies not in these works but our model. And that faulty model– that model that does not fit the genre– is that of the “game.”

Now, there’s no doubt that games and games-playing were extremely important to the world of Golden Age Detective Fiction. The people who both wrote and read GA fiction were by and large games-playing people, the type that Anthony Shaffer memorialized with the character of Andrew Wyke in his play Sleuth (though most of them were presumably more likable and kind-hearted than Wyke, of course). Games were indeed all the rage in that era, and it is quite natural that a type of fiction bearing resemblances to games would be appealing to those people who reveled in playing them.  Games-playing and GA Detective Fiction undoubtedly fed and fed off each other. But resemblance is not the same thing as identity, and just as singing at a karaoke bar does not constitute a concert, I maintain that a work of detective fiction is fundamentally distinct from a game.

Of course, much depends on how one defines the concept of a “game.” There are many definitions out there, some of them admittedly broad enough to include detective fiction, but those definitions are also broad enough to be of no use in resolving the question. For instance, the first definition of a “game” on dictionary.com is “an amusement or pastime.” Well, yes, by that definition, a detective story clearly is a game, but then so is watching The Sound Of Music. That really doesn’t help us, I’d say. One might enjoy or not enjoy The Sound Of Music, but the mere watching of it does not constitute playing a game, and even those who do not like the film wouldn’t claim that is unfair in not giving the viewer sufficient opportunity to “win” (whatever that would mean in this case).

Another “game” definition (same source) is “a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators.” This is clearly closer to the definition we seek, but it matches rather badly with the genre, as we’ll see below. But let’s first take a look at the descriptions provided by the people who were actually insisting on the connection in the first place. First, here’s the way S. S. Van Dine put it:  “The detective story is a kind of intellectual game. It is more – – it is a sporting event.”

Similarly, John Dickson Carr wrote: “It is a hoodwinking contest, a duel between author and reader.”

So, what both are suggesting (and also corresponding to that second, more specific dictionary definition) is that, more than just a pastime, detective fiction is specifically a competitive match, a battle of wits between the author and the reader. But is it? I’d call attention to several points that illustrate the distinction between this pastime and all other competitive games. I’ll start with my weakest assertion.

1) COMPETITIVE GAMES ARE PLAYED BETWEEN OPPONENTS ACTIVELY COMPETING AGAINST EACH OTHER AND AWARE OF EACH OTHER’S EXISTENCE.

As I mentioned, this is the weakest of my assertions, and I don’t expect everyone to agree with it. But when I read the works of Golden Age Masters– who clearly never knew of me or my level of intellect– am I really competing against them? Doesn’t their lack of opportunity to rebut or parry against my moves disqualify it as a competition? And if I’m able to arrive at both the identity of the culprit and the motive of a mystery prior to the author revealing it (as I did with Christie’s The Body In The Library) did I actually outwit them? It would be nice to think of myself of as the man who outwitted Agatha Christie (clearly I’m much more clever than she), but I don’t honestly consider it an valid claim.

And even if we do accept the idea that someone totally unaware of us (and who in certain cases has died before we were born) can be competing with us, it certainly gives detective fiction a unique status among games. Admittedly, in such activities as crossword puzzles, the puzzle has been designed without knowledge of us or our intellectual capacities (and the crossword puzzle deviser might too have died before we were born). But no one refers to a crossword puzzle as a competition or battle of wits between the person trying to fill in the answers and the puzzle deviser. And there is also another important distinction between a crossword puzzle and detective fiction…. :

2) PLAYERS OF A GAME COMPETE ACCORDING TO SPECIFIC RULES.

I suspect that many who buy into the detective-story-as-game scenario think this one is covered. What about, they may say, the lists of rules set forth by Van Dine, Knox, Gorell, Milne, even Carr? To which I call attention to one monumental point they’re overlooking… the matter of just who these rules are written for! Van Dine’s rules are titled “Twenty Rules For Writing Detective Stories” and, similarly, the rules propose by Knox, Gorell, etc… are all placed upon the writers of the stories. If the detective story is, as proposed, a competitive match between the author and the reader, where are the rules that the reader must follow?

To my knowledge, none have ever been suggested, let alone laid down as law. I can only think of one possible rule placed upon the reader, and that is the tacit rule that he mustn’t peek at the end of the book. But whereas the reader may call “foul” at the writer not following the “rules” (whosever’s rules they choose to appeal to), no one is insisting upon (or even mentioning) that the reader must heed the “no-peek” rule– it is both unspoken and self-enforced. What other competitive game lays down rules for players on one side and not on the other? None which I can think, which brings up the next distinction.

3) RESULTS OF A COMPETITIVE MATCH ARE DECIDED EITHER BY MUTUAL ASSENT  OF THE PLAYERS (BY REFERENCE TO ESTABLISHED RULES) OR BY AN EXTERNAL ARBITER (ALSO, PRESUMABLY, IN REFERENCE TO ESTABLISHED RULES).

This axiom applies to all competitive games, from thumb wrestling to baseball to hopscotch to championship chess.  When the players themselves call the decision (as in, say, a card game) it is in reference to a specific set of rules, calling upon such rules to provide an objective arbiter of victory. Other competitions do admittedly have more subjective rulings (e.g. a beauty pageant, a dog show, or a singing competition), but these too are presumably following specific set guidelines and, more importantly, in such cases the judges are not the players themselves but external arbiters. The outcome of the detective fiction “game” is neither decided by mutual assent of the players (J.D. Carr is not there to agree that I outwitted him), nor is there an external judge deciding the outcome (“No, Scott, you did not properly solve this one before Ellery Queen revealed it. I’ll be back next Thursday, and have the check postdated”). No, the outcome of a detective fiction match is decided by a judge solitary, subjective and “of the players”… the reader himself. And what if that reader arrives at a solution he deems superior to the solution subsequently revealed in the book? Was he wrong? Did he “win” or did he “lose”? Who is to make the call? Not only is the reader himself not an objective arbiter, but he has no standards to appeal to other than varying, unstandardized sets of “rules” (we play cards according to Hoyle, but are we playing the detective fiction game according to Van Dine? Knox? Carr?). Further, the most frequent grounds for crying “unfair”– insufficient clueing– has, as we’ve seen above, either no objective standard to appeal to, or else an objective standard that is never met. In essence, only the gut of the reader can decide whether he is victorious, and certainly no other competitive game is decided by the subjective belief of one of the players.

So far, I’ve noted that in at least three important ways, detective fiction is unique from competitive games of the type suggested by those who promote the “whodunit-as-game” theory: it has players often unaware of each other’s existence, it has no rules set forth for players on one side, and it offers no objective (or external subjective) arbiters of success. I think these points alone are enough to raise serious doubts that detective fiction falls into the category of games. But I believe the fourth distinction puts it beyond doubt:

4) PLAYERS COMPETE IN GAMES WITH A DESIRE TO WIN.

No doubt, one can enjoy playing a game even if one loses it. And there also unrelated reasons for desiring to lose a game (“If I let her win, she’ll sleep with me, give me the promotion, etc…”). But I can think of no game which many people play actually hoping– for no other ulterior reason– to lose. Yet, there are many, many people (myself included) who would a actually prefer to “lose” the detective fiction “game.” For, if detective fiction were indeed a game, “winning” (for the reader) would consist of correctly arriving at the solution to the mystery prior to it being revealed by the author, and “losing” would mean not anticipating it (or arriving at an incorrect solution). And a substantial portion of the mystery reading public would actually rather be proven wrong, to “lose” under this definition. Why? Because, if the author is able to successfully conceal the truth from them until the moment at which he chooses to reveal it, the reader may experience– in the dramatic way the author intended– a pleasing sense of “sudden retrospective illumination” (or paradigm shift, or epiphany, or in Aristotelian terms, anagnorisis)– that is, the sudden simultaneous sense of surprise and inevitability.

If you are not among the people who prefer this sensation to correctly anticipating the answer, I invite you take a survey of fellow mystery readers. I’m not suggesting the that our way of enjoying detective fiction is superior to the other, only that we constitute a substantial portion (perhaps even majority?) of the mystery readership.

Why then, one might ask, do we “hopeful losers” still try to solve the mystery while reading it? Well, I certainly can’t answer for everyone here, but I can explain my own reasons. I try– earnestly and intently– to solve the mystery, all the while hoping in my heart to be proven wrong because, if the author can surprise me with a richly clues-solution I had not foreseen despite my best (and frankly, “seasoned”) efforts to anticipate it, my regard for his skill will be all the greater, and my pleasurable experience of “sudden retrospective illumination” all the more intense and powerful. Thus, I’m employing my own “puzzle solving” prowess as a measure by which I judge the quality of the work. And this I would characterize far more as an act of “art appreciation” than of “games playing.”

Moreover, there are many readers who claim to read a detective story without trying to solve the mystery at all– they’re just there for the ride. How does that fit in with the games concept? Quite simply it doesn’t. Which brings us to another point about games:

5) A COMPETITIVE GAME DOES NOT EXIST AS AN ENTERTAINMENT INDEPENDENT OF SERVING AS A COMPETITION

Of course, many people do try to solve the mystery they are reading, and would rather arrive at the correct solution prior to being given it by the author. It is quite fair to say that these readers are treating the  detective story as a game– they are “playing” it as such (serving as their own rule makers and arbiters of success). But there’s a fundamental distinction: a detective story exists as an entertainment independent of its employment as a game– one can actively participate in its function as designed (i.e. one can read it and enjoy it) without anyone treating it as a game. This same is not so of entities designed solely or even primarily as games. Yes, one can enjoy baseball or chess as a spectator, but someone must be playing it as a game in order for anyone at all to enjoy it. Not so of detective fiction.

Also note that ultimately any entertainment– not just detective fiction– can be treated by an individual (or even a group) as a game. Even the aforementioned activity of “watching The Sound Of Music” can easily be turned into a drinking game (take a shot every time Gretl cries “Fräulein Maria!”). But this doesn’t mean that The Sound Of Music or the act of watching it is inherently a game. Admittedly, the puzzle provided by a detective story more readily invites its treatment by individuals as a game– that is, they make a game of it for themselves. But as with The Sound Of Music, The ABC Murders can be enjoyed as an entertainment without the reader choosing to treat it as a game. Thus, if we say call detective fiction a game– merely because it can be treated as such– it follows that we must say the same for all types of fiction, and indeed for all types of entertainment.

Speaking of comparison to to other entertainments, let’s make a comparison of the activity of reading a whodunit (say, Death on the Nile) with playing an actual game (we’ll use baseball, though the comparison would work with chess, backgammon, croquet, or any other real game) and with watching the film Citizen Kane:

FullSizeRenderI believe that side-by-side comparison makes it easy to recognize what type of activity detective fiction more closely resembles.

One further point (and it is indeed an important one): that element of “sudden retrospective illumination”– a key element of the detective fiction genre, and described by Carr and other genre experts as a euphoric, almost religious experience– is  found nowhere in games. One might be surprised by the outcome of a game, but games are not specifically designed to provide an ending that both surprises and seems retrospectively inevitable. It is however, found elsewhere in art, not only in detective fiction, but in other genres as well (e.g. the 1945 romance film Brief Encounter— anything but a murder mystery– concludes with a revisit to the first scene, with a new, more intense audience understanding of the meaning of the events).

And so, one further comparison:

FullSizeRender-3

An interesting case is that of Cluedo (or Clue, as it is known here in the States) which, much as the character in Chesterton’s The Man With Two Beards is described as the reverse of a ghost (“not the antic of the soul freed from the body. It was the antic of the body freed from the soul“), is in several respects the exact opposite of detective fiction: whereas a detective story is a fiction that in some respects resembles a game, CLUEDO is a game that resembles detective fiction. For, despite involving many of the stylistic trappings of the classic Golden Age Detective Story (the Victorian British setting, the stock character types, the genre-common instruments of death), it is indeed a true game which is played by employing strict deductive logic. Moreover its solution offers no sudden retrospective illumination. One might be surprised that Colonel Mustard committed the murder in the conservatory with a lead pipe, but there’s nothing in the game designed to make that scenario seem any less likely than any of the others. Conversely, there’s nothing (in the way of clueing) provided to make one feel, “Of course! I should’ve known! It was there before my eyes all the time!” At the same time, it does provide the true “fair play” which detective fiction cannot.

Finally, what is my point in “attacking” the idea that detective fiction is a game and the notion of detective fiction “fair play”? I assure it is not to upset the apple cart, nor is it to spoil the fun. And it is certainly not for the purpose of criticizing or belittling the genre. On the contrary my purpose is rather to glorify the genre… I come not to bury GA Detective Fiction, but to praise it. However, to call the detective story a game merely because some readers think of it as such is actually to do it a disservice. For, while one may admittedly use a shoe to drive a nail into a wall (indeed, I have), to then call a shoe a “hammer”–merely because it can be employed as such– is to call attention to all the ways in which it is inferior to those objects (real hammers) that were designed expressly for that purpose. Similarly, to call the detective story a game both highlights the many ways that detective stories fall short as games, yet overlooks the wonderful pleasures they offer that games cannot.

Whodunnit? (Season 1, 2013)

Whodunnit? (Season 1, 2013)

Colonel Mustard in the Kitchen with the Trained Cougar and the Cyanide

35118Concept:  Wikipedia describes this as “a murder mystery reality competition television series”.  Somewhere in Beverly Hills is a place called Rue Manor, staffed by a butler — “Giles”, played by Gildart Jackson, who is the series’ host — and two silent maids.  A group of people is invited to Rue Manor and soon learns that they cannot leave; one among them is a killer and will continue to kill them, week by week, until there is a single winner who will earn US$250,000.

The concept that underlies the program’s structure is quite complex and I have to say that Wikipedia has done a good job of describing it in demented-fanboi-level exactitude at this link; go there if you want to know everything. I’ll try and give you the bare bones of it. At the beginning of each episode, one of the contestants is “murdered”. (S/he appears in corpse makeup at the very end to reassure credulous viewers as to their still-alive status.) The other contestants are offered the chance to investigate a single area of a number related to the crime — frequently, the last known whereabouts, the crime scene, and the morgue. There are things at each location to be learned and there are no rules about whom you tell what; some cooperate, some do not. (Teams soon formed.) After that segment there is a time to reflect, then a sort of “riddle contest” that will provide valuable and unique information to its winner. During the riddle contest, people race around the house chasing a line of clues. When someone finds the crucial clue at the end of the line, a bell rings and the contest is over.

Then there’s a period where the contestants can interact and, should they so desire, share information. Soon afterwards, the contestants are required to deliver a monologue into the camera that outlines their theory of how the murder took place.  Theoretically this serves as their entry in the competition to remain in the house; in actual fact this is accomplished off-camera by a written examination that allows a more just assessment of correctness.  Once this is done, the contestants have dinner. During dinner, Giles the butler announces the complete solution in detail and then announces that one person has won for the week, and is therefore spared the murderer’s attention. Everyone else has an envelope containing a card. Most cards have the word “Spared”.  At least two cards have the word “Scared”; one of those people is about to be murdered.  It is understood that they have achieved the lowest scores on the exam, although they don’t explain it like that.

At the very end of the program, we see a brief excerpt that shows a contestant being “murdered” (the one with the lowest score, apparently). This material forms the first portion of next week’s episode.

The numbers of contestants decrease each week, “murder” by “murder”, until the winner and murderer are revealed in the season finale.  As this is being written, the Season 1 finale has not yet been broadcast; it’s due this evening.

Author: Anthony Zuiker, executive producer, who is also responsible for the CSI empire. I expect there are people employed as writers, and very talented ones too; the murder plots are complicated and subtle. However, they are not made a big deal of. It is clear that Zuiker has marshalled the considerable talents of the people who create the forensic exhibits for his programmes.

Other Data:  Premiered June 23, 2013, on the CBS network in the United States; broadcast once weekly since. At the precise moment of writing this piece, the finale episode has not yet been broadcast.

About this program:

cast-whodunnit-550-abc

Note: This essay now reveals the solution to Whodunnit?, Season 1, which had actually not yet been broadcast at the time of writing. It also hints at the solution to an old Agatha Christie novel/film, Ten Little Indians aka And Then There Were None. Consider yourself warned.

My favourite television programme that I can think of is The Mole, especially the first two seasons in the United States hosted by Anderson Cooper. I don’t know how it happened, but The Mole‘s concept for a reality game show totally works. It’s satisfying, intellectually challenging, psychologically interesting — this is the pinnacle to which games like Survivor and Big Brother should aspire.

When I first heard about Whodunnit?, I thought it had potential to be a new Mole. I assured myself early on that it was not a remake of an eponymous poorly-done 80s programme from Great Britain that had actors enacting a stupid mystery story and C-listers trying to solve the crime in a hokey, jokey way. The idea that one of the contestants was secretly the murderer made me think that there was a possibility that this could be a mystery-themed Mole, and that had me wriggling with anticipation.  Sadly, it fails to live up to this standard by a considerable degree, at least thus far.

The problem is that there is no real way to decide who the murderer is based on evidence with which the audience is provided. We haven’t yet seen the finale, so it may be that there is evidence I simply haven’t seen, but I’ve given each episode at least two screenings and there is just nothing there.  We aren’t given any information about what the contestants are doing at the time of the murders (I think we are meant to assume that they are locked in their bedrooms) and while we are occasionally shown a fuzzy shot of a black-clad, black-gloved figure executing various murder-related deeds, it’s pretty obvious that this is a stand-in. The size and build of the individual keeps changing. In fact, there is nothing whatever available as a clue to the murderer’s identity. It’s like the murderer has been selected at random and may not even be aware that they ARE the murderer, if you know what I mean. This is the way it works in Cluedo; it’s always a surprise to find that your card is in the centre envelope. Whichever contestant is the murderer, they don’t have to DO anything. She doesn’t have to disguise her activities or her person, he doesn’t have to sneak around.

Most importantly, it’s perfectly obvious that all the murders are being scripted by professionals. I had thought that it would be easy to tell that some of the contestants were simply too dim to be able to come up with the murderous schemes, but it simply doesn’t matter. One of the murders has the victim going into the kitchen to cook his steak. As he places the steak into a frying pan on the stove, he steps on a pressure plate which releases a cougar from a hidden compartment in the kitchen; the real cause of death, however, is a spray of cyanide gas released from the interior of the stove from a hidden mechanism. Now, think about it. The murderer has to have excellent engineering skills in order to rig the mechanism in the stove and attach the hidden compartment to the pressure plate. Also, I’m not exactly sure where I’d get a cougar, but if I were doing so in the furtherance of a murder scheme, I’d have to find a way to acquire one without leaving a trail to my identity; darn near impossible.  It’s not like there’s a website called Cougars R Us or anything that will cheerfully take your MasterCard number and deliver a cougar by FedEx. Indeed, it’s pretty much impossible for any of the contestants to both invent these fantastic plots and to carry them out without the resources of, say, professional mystery writers and the production team that is responsible for CSI. It’s fairly clear that Melina, a 29-year-old flight attendant from Chicago, is not capable of wiring a tank of gaseous cyanide into the internal workings of an oven or of controlling a live, angry cougar into a small secret compartment without screaming her face off; Melina is unlikely to be able to spell “cyanide” on the first try. Yet we have to believe that it’s possible that she could be the murderer.

In fact, there are many problems here with coherence, intellectual consistency, and logic. We are told that Giles the butler has been co-opted into helping the murderer by threat of death, and the butler is shown to be wearing an ankle bracelet that somehow prevents him from merely leaving the estate. And I gather that that’s how things like cougars make it into the house and are inserted into secret compartments in the kitchen; the butler did it, or allows it to be done. What we are NOT told is why Giles feels he has to cooperate with the murderer’s plans; surely he could find a way to lead the contestants to safety, if he wanted to do that. (Giles has an ankle bracelet that does … something … but the contestants are not so encumbered.) The maids are apparently not allowed to speak or even have facial expressions. Why don’t they leave? Are they confederates? Spear-carriers? Idiots? Speaking of idiots, why don’t the contestants together storm the gates and escape nearly-certain death?

Because this is all a polite fiction, of course. The contestants know that they are not in danger of actual death, and they want to earn a quarter of a million dollars. The problem is that the production tries to have it both ways. They want the contestants to seem to be afraid of “death”, and the contestants obligingly display fear when they’re about to receive cards that may indicate their imminent “death”. But if they truly were in danger of death, they’d be trying to escape. So there is a kind of cognitive dissonance here. Everyone is playing along with a flawed premise. The producers are winking at the audience, and that reduces it to the emotional level of a game of Cluedo.

So it’s hard to work up much enthusiasm with respect to who the murderer is; literally, it could be any of the remaining contestants, and the producers would simply announce that the guilty party had done all these things and we’d have to buy into it. The only place to insert a fingernail into the fabric of the “plot” and potentially unravel it is by noting which contestants are selected to be “scared”.  And opinion is sensibly split. One contestant, Cris, has never been “scared”. Does that mean she’s the murderer? Or just that she’s pretty good at figuring out the mystery plots? Other contestants have been scared and survived. Since the murderer would obviously not have been killed — perhaps (see below) — this means that some contestants think that their selection for murderer has nominated herself for death without any expectation that this would happen. A kind of double-bluff. So, ultimately, there’s just nothing that the viewer can use to figure out whodunnit. And that really destroys the reason for following along with this, which to me is sad. I had high hopes for this.

My proposed solution: I actually have two solutions to offer. One is merely my best guess as to who the murderer is, and the other is what I would have done if *I* were writing this. I very much doubt that my second solution is even remotely correct, but I’ll offer it for your amusement.

My first solution is that Cris is the murderer (and that Kam will eventually win). There’s nothing I can really point to that indicates that this is the solution; there are no clues, nothing concrete or physical. It’s just a “feeling”. Cris didn’t seem as nervous as she might have done about being “scared”, and she never has been. And that’s the only conclusion I can come to after spending hours and hours watching this program — and that’s kind of depressing. I wanted more to chew on.

My own solution is probably against the “rules” of the program. It came to me earlier this week when I was watching the second-to-last episode and there was a scene by a pool table. Earlier in the week, I had pooh-poohed a suggestion by a friend who is not expert in the ways of detective fiction but who has a wonderful grasp of theatrics. (And here I have to name-check Neil Boucher; thanks for starting my brain rolling!) He’d mentioned casually, “Is it possible they’re doing some kind of Ten Little Indians thing here? Where one of the characters fakes his own death?”  “Naaaaaah,” I said. But then a couple of the suspects were playing pool, and it took me back to the various filmed versions of the Agatha Christie classic that have the climax taking place around a pool table. “Could it be?” I thought.  “How would they do that?”

gildart-jackson-300So here’s my proposal — this is what I would have done if I didn’t care whether the program would be renewed and I just wanted to prove that I could run a double bluff on the audience. There was a single death that didn’t end up with the victim’s corpse available on a slab in the “morgue” for up-close identification; Adrianna, whose body ended up in a tree after her golf cart exploded. During that episode, a closed-circuit television camera shows Adrianna leaving the house and speeding away in the golf cart towards freedom, then kaboom! and her corpse ends up in the crook of a tree. Deliberately difficult to examine carefully, I think. But this is exactly the same bluff that was run by the guilty party in Ten Little Indians; pretend to be dead and continue to kill people in the house. Anyway, regardless of what I took in at the time, I suggest it’s possible to have shown the audience material that would make everyone think that Adrianna was dead but that she was still alive. The CCTV has been faked, Adrianna was holding her breath, or introduced a body double — one of the maids? I wasn’t keeping careful track of them early on in the series — or whatever.

Cut to the second-last episode. After the latest mystery has been solved, the four remaining contestants are told by Giles to enter a limousine, which is then driven off the grounds and down PCH. Importantly, at least to me, the four contestants are in the vehicle together the entire time. Suddenly the car slews around and heads for home in a hurry. The contestants enter Rue Manor and see a gigantic TV screen in a main room that wasn’t there when they left. The TV reveals that Giles is somewhere in the house, tied to a chair, and surrounded by dozens of guns pointed at him with strings attached to their triggers. Then the room fills with smoke and Melina, one of the two contestants who has already received a “scare” card, vanishes. And the episode ends without revealing in the usual way that Melina has been murdered.

Now, there are two things that could have happened while the contestants were in the limousine. The first is that the murderer’s henchmen/confederates captured Giles and tied him up. The second is that Adrianna could have done so, after emerging from concealment in the house. The point is, though, that if what we have seen on camera is true, then none of the four remaining contestants can be the person who tied up Giles. I think the cheezy way to explain this is that the killer had henchmen. I think the interesting way to explain it is that Adrianna is the killer.

Melina, the vanished contestant, had been having a hard time in the house. She had had an alliance with a group of other contestants who were all killed, one by one, leaving the field to the three other players who had been playing as a group (Kam, Lindsey and Cris). Melina was desperate to exploit any finger-hold that would give her enough information to survive the next elimination; she would have made any kind of deal with anyone to survive.  I’ll suggest that the simplest solution is that Melina has been abducted and later killed under cover of the smoke, possibly with her own complicity, and that the three remaining contestants will solve her murder this evening. And, as I suggest, reveal Cris as the killer and Kam as the winner.

But if you  think back to Ten Little Indians — remember the character of the doctor? He was enlisted by the murderer to add verisimilitude to his supposed death, and then vanishes. Near the end of the book, his body is found on the beach and he’s been dead for days, but in the meantime other characters have been ascribing all kinds of nefarious activities to him. It made me think of Melina. Has Melina had some kind of deal with Adrianna all the time? Has she been helping Adrianna by performing little tasks that would be too dangerous for Adrianna to accomplish, for fear of being seen?  And has she now been gotten rid of under cover of the smoke? Perhaps we will receive plenty of hints that Melina is alive and trying to kill the other three players, and then her hours-old corpse will be found, in parallel to Ten Little Indians.

There was an interesting shot in the “next week’s show” snippets shown at the end of the penultimate program that showed a long line of “corpses” on the staircase; apparently all the “deceased” competitors have come to visit. I don’t have access to a recording so I’m unable to check to see if Adrianna was among them; to be honest, I don’t really care. I don’t think enough of this program to entertain the idea that my solution is correct; it’s way too smart for the level they’ve been presenting so far, it’s not really fair in terms of the competition (it would almost mean that all the “competitors” are really hired as actors) and it’s not what the lumpenproletariat has been expecting, hence they will be frustrated and angry should their simple expectations be thwarted. This is, after all, on ABC — not BBC2.

No, I think they’ll reveal that Cris is the killer and any and all inconsistencies will be explained away or ignored, which is kind of sad but predictable. I think I had a fun idea that, had it been true, would have been all over the internet for a week or so, as furious fans moaned and bitched about how they’d been cheated. (Much like I personally felt after the 2009 fiasco called Harper’s Island, where the most ridiculously impossible suspect turned out to be the murderer, for a reason that was pulled out of an unimaginative screenwriter’s ass.) And that will appeal to the lowest common denominator, who will tell their families as they watch that they knew all the time that that bitch Cris was the killer. Or whatever.

I’ve been unable to determine whether there will be a second season of this; my most reliable source, which is not reliable at all, suggests that it hasn’t actually been cancelled, which is far from confirming that it’s been picked up. I suspect it won’t be, because the game mechanism is too seriously flawed (although in an unobvious way). It needs some sort of rejigging and for the life of me, I cannot think of how to make this game work properly. Essentially, we have to have some way of seeing the contestants during the period of time when, say, the cougar is being introduced to the kitchen; did X or Y have time to slip away and lead in the cougar? And we also have to have a really clear idea of the boundaries of the game. I’m bothered by the idea, for instance, that the maids could be complicit in the crimes; we simply don’t know. The series has been skewed by the need to build it around the resources that produce CSI; there’s a lot of lingering camera work on what admittedly are realistic depictions of what would happen if you hooked a tank of liquid nitrogen into a hot tub and added a timer. But that’s not what we need to see; we need to see where Melina is an hour or so before the tank explodes. And all that expensive reconstruction is wasted. It seems likely, though, that if Mr. Zuiker realizes that the CSI resources are not useful in the context, he may well decline to produce another season.

I will look forward to tonight’s program, though, with great anticipation.  I will revisit this in a day or so to bring you all up to date on what actually did happen, but I don’t intend to edit my predictions.

Postscript, after the final episode was aired: I was correct, in a sense.  Cris was the killer, Kam was the winner.  And I believe I am also correct that this solution is not very interesting, except perhaps for Kam, who took home $250K. There’s a set of interlocked puzzles that the contestants have to solve in order to get to the endgame; nothing to do with their knowledge of the killer, though. Melina is murdered, then Lindsey. Everyone’s alive at the end and shakes hands with Kam as he leaves with a briefcase full of money.  Strangely, I wish I actually had been disappointed; I would have enjoyed being fooled.  I certainly think my solution is more interesting. And I definitely think this game needs a few tweaks if and when they do season 2.

Post-postscript, a few days later: I note upon a review of the final episode that there is a third option with respect to how Giles ends up tied to a chair surrounded by guns.  He said he tied himself up which, given what we saw, is pretty much ridiculous.  He says later that he managed to wriggle free just in time to participate in the segment where the final three contestants run around the house solving puzzles, including one which asks them to decide whether or not Giles is the murderer.

Now, think about it.  He ties himself up because he has been told to, surrounded by a dozen guns pointed at his head with wires or cords attached to their triggers. This is not something you do idly; he obviously expects some kind of fatal punishment should he not carry out instructions. This is also not something I think is actually physically possible, but let that lie unexamined; my belief has been officially suspended on this point.  So for no apparent reason, he then decides to wriggle out of his bonds and participate.  Why didn’t he just forego the nonsense and not tie himself up?

As noted above, the murderer is absolutely not in the house at this time — all four remaining contestants are speeding around PCH in a limousine. There’s no one watching to see that Giles ties himself up, except of course when the four return, they see Giles on TV. But it’s at this point that it’s clear that the producers just don’t care about any kind of intellectual rigour; they just want to make some fun visual images.

Is this bad? Hard to say conclusively. We’re not talking Jeopardy here, with respect to intellectual rigour; Jeopardy tries very hard to get its details right. But at the same time this cannot be logic-free entertainment like, say, the average science-fiction piece. Puzzle mysteries are focused on details and logic and internal consistency because they have to be.  “If you were under observation by two witnesses at 8:34, then you can’t have committed the murder” type of thing. Whodunnit? tosses that requirement aside in small important details, and it’s just trying to entertain. As a friend remarked, it looked like they were having fun making it. I suppose I’m just grumpy because I was presented with something that looked like a puzzle mystery but that wasn’t worth the effort to try to follow along; rather like washing your hands with gloves on. The form is there but the function is useless.

Notes For the Collector:

This is currently being broadcast by ABC on Sunday evenings, to finish tonight. It’s available in my area in video-on-demand format, for free from my cable television service provider, but not for long. I don’t know if there are any plans to issue this in a boxed format; this occasionally happens. It’s also unclear at the time of writing whether this will be renewed for a second season. Probably a number of people have recorded it and you’ll be able to borrow a copy for viewing if you ask around hard enough.